Maxis Texas, EA's newest Maxis studio, is looking for a visionary Art Director to lead our art team in the creation of a new, unannounced title. We're looking for candidates with a unique vision and the ability to promote that vision, providing stunning visuals at the highest levels of execution.
At Maxis we're pushing the boundaries on every front, so you'll get a chance to stretch beyond your comfort zone and learn while you contribute. Our team culture is collaborative and we expect everyone to think like game makers and approach development with a Player First perspective.
You'll report to our Senior Producer and your responsibilities will include:
Collaborate and develop a cohesive aesthetic vision for our bold, new project
Team up with the Creative Director, Tech Leadership, and Production to accomplish key milestones
Extend the game's aesthetic vision beyond core game visuals to cohesively support UI/UX, Live Services and marketing considerations
Understand and navigate technical constraints to produce stunning results on every platform
Create and maintain style guides and high-level documentation
Nurture the development and well-being of the art team
Train artists to meet style guide parameters and iterate to improve results, pipelines and processes
Develop partnerships with external outsourcing partners to ensure assets hit style, schedule, technical and quality targets
Assemble requirements for the product and create an art plan that supports them
Align with producers ito hit sprints and milestones
Develop art team production best practices in collaboration with development directors
Qualifications
Accomplished CG artist with a minimum of 10 years experience in game development and at least one shipped title as a video game art director
A deep understanding of all aspects of contemporary 3D game development: concept art, character modeling, prop modeling, environment modeling, lighting, animation, visual effects and user-interface design.
Experienced at establishing art vision and guidelines, preferable on new IPs
Accomplished in leading and inspiring teams of artists and in delivering appropriate feedback as the team executes through pre-production, production and as a continually evolving live service
Experienced in working with team partners to create a content plan and backlog as well as a developing a hiring ramp and timeline required to execute
Prior experience ramping up and working effectively with external development partners
Proven solutions-orientation and prototyping ability
Strong sense of composition, lighting, form and palette
Deep, demonstrated passion for game development and game art
Bonus
Experience developing games for the mobile market
Experience in developing 2D and 3D assets for monetized live service games
This job was posted on Sat Feb 22 2020 and expired on Wed Mar 04 2020.