Art Director job

company building Electronic Arts location Austin, TX
Art Director
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Job Description

Art Director | Maxis Texas

Maxis Texas, EA's newest Maxis studio, is looking for a visionary Art Director to lead our art team in the creation of a new, unannounced title. We're looking for candidates with a unique vision and the ability to promote that vision, providing stunning visuals at the highest levels of execution.

At Maxis we're pushing the boundaries on every front, so you'll get a chance to stretch beyond your comfort zone and learn while you contribute. Our team culture is collaborative and we expect everyone to think like game makers and approach development with a Player First perspective.

You'll report to our Senior Producer and your responsibilities will include:

  • Collaborate and develop a cohesive aesthetic vision for our bold, new project
  • Team up with the Creative Director, Tech Leadership, and Production to accomplish key milestones
  • Extend the game's aesthetic vision beyond core game visuals to cohesively support UI/UX, Live Services and marketing considerations
  • Understand and navigate technical constraints to produce stunning results on every platform
  • Create and maintain style guides and high-level documentation
  • Nurture the development and well-being of the art team
  • Train artists to meet style guide parameters and iterate to improve results, pipelines and processes
  • Develop partnerships with external outsourcing partners to ensure assets hit style, schedule, technical and quality targets
  • Assemble requirements for the product and create an art plan that supports them
  • Align with producers ito hit sprints and milestones
  • Develop art team production best practices in collaboration with development directors


  • Accomplished CG artist with a minimum of 10 years experience in game development and at least one shipped title as a video game art director
  • A deep understanding of all aspects of contemporary 3D game development: concept art, character modeling, prop modeling, environment modeling, lighting, animation, visual effects and user-interface design.
  • Experienced at establishing art vision and guidelines, preferable on new IPs
  • Accomplished in leading and inspiring teams of artists and in delivering appropriate feedback as the team executes through pre-production, production and as a continually evolving live service
  • Experienced in working with team partners to create a content plan and backlog as well as a developing a hiring ramp and timeline required to execute
  • Prior experience ramping up and working effectively with external development partners
  • Proven solutions-orientation and prototyping ability
  • Strong sense of composition, lighting, form and palette
  • Deep, demonstrated passion for game development and game art


  • Experience developing games for the mobile market
  • Experience in developing 2D and 3D assets for monetized live service games
This job was posted on Sat Feb 22 2020 and expired on Wed Mar 04 2020.
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