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3.5
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3.5
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Recognition & Support
4.0
Culture & Values
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Oculus Start is a program for developers who have already released or are about to release a virtual reality application. It gives qualified developers access to hardware, developer support, a community of like-minded VR developers, and software-related discounts, allowing them to focus on what matters most: building inspired VR applications. Oculus is an Affirmative Action and Equal Employment Opportunity employer. It does not discriminate based on race, religion, color, national origin, sex, sexual orientation, gender identity, gender expression, age, veteran status, disability status, genetic information, political beliefs or activity, or any other legally protected characteristic.

Company - Private
Medium
Multiple locations
Computer Systems Design Companies, Design Firms
2012
John Dubois
What departments Oculus VR employees work at?
DepartmentsRatio
Software Developers and Programmers26.2%
other occupation23.1%
Engineers13.9%
Arts / Entertainment / Media12.1%
Scientists7%
Management - Other6.4%
Computer / IT - Other4.5%
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See what companies are similar to Oculus VR
Communications Equipment Manufacturers
Large size
Internet Publishing & Other Companies
Large size
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Team

Professional experience

How many years of experience do Oculus VR employees have before joining?
Years of experience at Oculus VR: Newcomers: 16%, Experiencers: 15%, Experts: 24%, Veterans: 45%. Oculus VR employees have 8+ years experience on average before joining.
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Where did Oculus VR employees work before joining?
Where they've worked before Oculus VR: Amazon, Amazon Lab126, Apple. Typical Oculus VR employees have worked at Amazon.
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Amazon
Amazon Lab126
Apple
What industries did Oculus VR employees work in previously?
Industry Background: The most typical industries of Oculus VR: Computer Systems Design Companies, Colleges / Universities, Niche Manufacturers, Internet Publishing & Other Companies, Hobby / Games Retailers. Oculus VR employees most likely come from a Computer Systems Design Companies industry background.
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Where did Oculus VR employees work before joining?
Past employers' size at Oculus VR: Small: 34%, Medium: 13%, Large: 53%. Most Oculus VR employees have previously worked at large companies.
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Educational background

What did employees at Oculus VR study?
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Where did employees at Oculus VR study?
Carnegie Mellon University
Stanford University
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Employee data

How long do people stay in a role at Oculus VR?
Time employed at Oculus VR: <1: 30%, 1-3: 56%, 4-8: 14%, 9-13: 0%, 14-20: 0%, 20+: 0%. Most Oculus VR employees stay with the company for 1-3 years which is the same as the industry average.
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How does Oculus VR rank for age & gender diversity?
Gender ratio at Oculus VR: 79.6% Male and 20.4% Female. Age ratio at Oculus VR: 16-20: 0%, 21-30: 46%, 31-40: 43%, 41-50: 9%, 51-60: 2%, 60+: 0%. Oculus VR rates - 9.6% less female than the industry average. Most Oculus VR employees are 21-30, which is below the industry median age range.
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Career advancement

How does Oculus VR rank for career advancement?
Career advancement at Oculus VR: low. Oculus VR ranks low for career advancement which is below the industry average.
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What companies do Oculus VR employees go on to work at?
Future employers of Oculus VR: Anduril Industries, Apple, Facebook, Google, Instagram. People who work at Oculus VR most typically go on to work for the Anduril Industries.
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Anduril Industries
Apple
Facebook
Google
Instagram