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Oculus Start is a program for developers who have already released or are about to release a virtual reality application. It gives qualified developers access to hardware, developer support, a community of like-minded VR developers, and software-related discounts, allowing them to focus on what matters most: building inspired VR applications. Oculus is an Affirmative Action and Equal Employment Opportunity employer. It does not discriminate based on race, religion, color, national origin, sex, sexual orientation, gender identity, gender expression, age, veteran status, disability status, genetic information, political beliefs or activity, or any other legally protected characteristic.
Departments
What departments Oculus VR employees work at?
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Similar companies
See what companies are similar to Oculus VR
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Team
Professional experience
Professional Growth
How many years of experience do Oculus VR employees have before joining?
Years of experience at Oculus VR: Newcomers: 16%, Experiencers: 15%, Experts: 24%, Veterans: 45%. Oculus VR employees have 8+ years experience on average before joining.
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Professional Growth
Where did Oculus VR employees work before joining?
Where they've worked before Oculus VR: Amazon, Amazon Lab126, Apple. Typical Oculus VR employees have worked at Amazon.
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Amazon
Amazon Lab126
Apple
Professional Growth
What industries did Oculus VR employees work in previously?
Industry Background: The most typical industries of Oculus VR: Computer Systems Design Companies, Colleges / Universities, Niche Manufacturers, Internet Publishing & Other Companies, Hobby / Games Retailers. Oculus VR employees most likely come from a Computer Systems Design Companies industry background.
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Professional Growth
Where did Oculus VR employees work before joining?
Past employers' size at Oculus VR: Small: 34%, Medium: 13%, Large: 53%. Most Oculus VR employees have previously worked at large companies.
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Educational background
Educational background
What did employees at Oculus VR study?
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Top educational institutions
Where did employees at Oculus VR study?
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Employee data
Professional Growth
How long do people stay in a role at Oculus VR?
Time employed at Oculus VR: <1: 30%, 1-3: 56%, 4-8: 14%, 9-13: 0%, 14-20: 0%, 20+: 0%. Most Oculus VR employees stay with the company for 1-3 years which is the same as the industry average.
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Culture & Values
How does Oculus VR rank for age & gender diversity?
Gender ratio at Oculus VR: 79.6% Male and 20.4% Female. Age ratio at Oculus VR: 16-20: 0%, 21-30: 46%, 31-40: 43%, 41-50: 9%, 51-60: 2%, 60+: 0%. Oculus VR rates - 9.6% less female than the industry average. Most Oculus VR employees are 21-30, which is below the industry median age range.
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Professional Growth
What are the top roles at Oculus VR?
Top roles of Oculus VR: Software Engineer, Research Scientist, Technical Program Manager, Mechanical Engineer, Product Manager. The top role at Oculus VR is Software Engineer.
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Software Engineer
Research Scientist
Technical Program Manager
Mechanical Engineer
Product Manager
Career advancement
Professional Growth
How does Oculus VR rank for career advancement?
Career advancement at Oculus VR: low. Oculus VR ranks low for career advancement which is below the industry average.
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Professional Growth
What companies do Oculus VR employees go on to work at?
Future employers of Oculus VR: Anduril Industries, Apple, Facebook, Google, Instagram. People who work at Oculus VR most typically go on to work for the Anduril Industries.
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Anduril Industries
Apple
Facebook
Google
Instagram