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4.7
4 ratings
4.5
Salary & Benefits
4.8
Professional growth
4.8
Work-Life balance
4.5
Recognition & Support
4.8
Culture & Values
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Take-Two Interactive Software, Inc. is an entertainment developer, publisher and marketer for global consumers. The company develops and releases products through its tags Rockstar Games and 2K. It operates through the publishing department. It also has a series of software content for various hardware platforms, including action, adventure, home/leisure, racing, role-playing, shooting, sports and strategy, and is distributed globally. The company's products are specifically designed for game console gaming systems, such as PlayStation 3 and PlayStation 4; Xbox 360 and Xbox One, and personal computers, including smartphones and tablets. Rockstar Games is the developer and publisher of Grand Theft Auto and other franchises including L.A. Noire, Max Payne, Midnight Club and Red Dead. 2K publishes various types of owned and licensed titles. It has in-house development studios in Canada, China, the Czech Republic, the United Kingdom and the United States. Take-Two Interactive Software strives to provide employees with comprehensive benefits, including competitive compensation, excellent insurance coverage, career guidance and many other generous benefits.

Company - Public
$1B to 2B
Large
Multiple locations
Niche Manufacturers, Hobby / Games Retailers
1993
Strauss Zelnick
See what companies are similar to Take-Two
Niche Amusement & Recreation Companies
Large size
Niche Amusement & Recreation Companies
Large size
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Team

Professional experience

How many years of experience do Take-Two employees have before joining?
Years of experience at Take-Two: Newcomers: 22%, Experiencers: 16%, Experts: 22%, Veterans: 40%. Take-Two employees have 8+ years experience on average before joining.
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Where did Take-Two employees work before joining?
Where they've worked before Take-Two: 2K, A+E Networks, CBS Corporation. Typical Take-Two employees have worked at 2K.
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2K
A+E Networks
CBS Corporation
What industries did Take-Two employees work in previously?
Industry Background: The most typical industries of Take-Two: Legal Firms, Computer Systems Design Companies, Consulting Companies, Niche Manufacturers, Accounting / Tax / Payroll Companies. Take-Two employees most likely come from a Legal Firms industry background.
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Where did Take-Two employees work before joining?
Past employers' size at Take-Two: Small: 34%, Medium: 12%, Large: 54%. Most Take-Two employees have previously worked at large companies.
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Educational background

What did employees at Take-Two study?
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Where did employees at Take-Two study?
Baruch College
Borough of Manhattan Community College
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Employee data

How long do people stay in a role at Take-Two?
Time employed at Take-Two: <1: 18%, 1-3: 25%, 4-8: 36%, 9-13: 18%, 14-20: 3%, 20+: 0%. Most Take-Two employees stay with the company for 4-8 years which is the same as the industry average.
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How does Take-Two rank for age & gender diversity?
Gender ratio at Take-Two: 70.1% Male and 29.9% Female. Age ratio at Take-Two: 16-20: 0%, 21-30: 39%, 31-40: 37%, 41-50: 17%, 51-60: 7%, 60+: 0%. Take-Two rates - 16.1% less female than the industry average. Most Take-Two employees are 21-30, which is below the industry median age range.
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What are the top roles at Take-Two?
Top roles of Take-Two: Systems Engineer, HRIS Analyst, Accountant, Producer, General Counsel. The top role at Take-Two is Systems Engineer.
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Systems Engineer
HRIS Analyst
Accountant
Producer
General Counsel

Career advancement

How does Take-Two rank for career advancement?
Career advancement at Take-Two: very high. Take-Two ranks very high for career advancement which is above the industry average.
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What companies do Take-Two employees go on to work at?
Future employers of Take-Two: 2K, CBS Corporation, Columbia University Medical Center, Deloitte, Geller & Company. People who work at Take-Two most typically go on to work for the 2K.
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2K
CBS Corporation
Columbia University Medical Center
Deloitte
Geller & Company